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Almost Anything Went..Back in Time

Almost Anything Went..Back in Time

    On Saturday, Sept. 10, 2016, the Andrews University community had the opportunity to participate in the seasoned but always-anticipated event of Almost Anything Goes. A tradition for the Andrews community, Almost Anything Goes usually features similar activities with twists related to its theme. Following last year’s Almouse Anything Goes came the new yet historic theme of Almost Anything Goes: Time Machine. This theme brought out students and staff in their best costumes and outfits that expressed their knowledge of style in the different eras. This year all the classes and teams came out in their specific colors ready to win. Freshmen sported green, sophomores sported blue, juniors and seniors sported red, and graduate students sported yellow. Various teams each had their chants and ideas to encourage their teammates into believing they could win, and a raffle added to the excitement.

Serge Gedeon Jr. (senior, secondary education) gave his insight on the energy level of the event, and said, “The energy was high, people were really into the games, and there was a little bit of intense competition between the classes. I have never seen the seminarians so pumped and ready to win. As one of the workers for this event, I was able to observe all the classes efforts and struggle to be on top.”

To start off the event, all of the classes consecutively walked in with class flags, building up the hype and adding to the atmosphere. Following the entrance of the class flags, the previous winners of the games, the junior and senior classes, marched in with last year’s trophy and flag, ready to win back the trophy once again.

 The event started with a rendition of the national anthem sung by Ev Milliner (junior, social work); then the games began. The very first game was “Gangster Gasp”, a traditional Almost Anything Goes game in which classes have to blow the ping-pong balls up and down a line. Students were then invited to participate in the following games: “Disco Ball Bat-About,” “Victorian Parlor Charades,” “Robot Ride,” “Take the Egg (Tug of War),” "Hula Hoop Hustle,” and “Roaring Red Baron Release,” with “Take the Egg” as the deciding factor for each teams’ placement.

In addition to points earned by each class for their performance in the various games, points were also assigned for the level of creativity expressed by each class while decorating their particular corner of the gym.

After being judged, placement went as follows: freshmen took fourth place, sophomores took third place, graduate students took second place, and unsurprisingly, juniors and seniors once again took home the trophy. Although everyone besides the juniors and seniors took a loss, the entire gym seemed to be enjoying high spirits and fellowship. The losing classes took their losses graciously, still joining in on the festivities, making it a night to remember.

Gedeon said, “It was amazing to see my class, the juniors and seniors, come out on top. They truly impressed me, but the thing that impressed me the most was the enthusiasm and good attitudes of the freshmen. Even though they came in last, they came together in the end and kept moving until the music stopped.”

Albany Schwinghammer (sophomore, architecture) reflected on her class’s loss, stating, “Sophomores are always the underdogs. We aren't expected to lose like the freshmen, but never get considered to win either. One day we will have our year.”

In contrast, Xavier Cameron (junior, engineering) expressed his happiness, and said,  “The juniors and seniors always win, and next year I will be a senior to enjoy the win one last time.”

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